|类型： 软件教学||课时：0 课时（已完结）||获赞：4个|
|软件： Maya||标签： 次表面散射 渲染||总收藏人数：65|
In Subsurfacing Sushi, Jeremy creates fish from Maya's wood procedure. He then delves into the network of the Mental Ray fast_simple subsurface scattering material. Even subsurface pros will learn something as hidden and underused parameters are uncovered from "the depths." The lesson concludes with Depth of Field as a post process in Photoshop.