|主题： 美术基础||标签： 透视 Gnomon||总收藏人数：415|
A solid understanding of Perspective gives the artist the means to draw what they see both accurately and believably. This series on the Fundamentals of Perspective will provide artists with the understanding of not only the concepts but also put them into practice as Illustration master Gary Meyer takes you through each exercise.
part1:In this lecture titled Fundamentals of Perspective 1: One-Point Principles and Concepts, the basic concepts of one-point perspective will be covered. This lecture primarily focuses on the fundamental understanding of the principles, terminology, and the concept of scale in perspective. Gary will demonstrate through various exercises, how to not only set up an illustration in perspective, but also how to draw objects to scale using methods to transfer scale from one object to another in correct perspective. The principles and concepts discussed here provide a solid foundation that the following lectures build upon.
part2: In this lecture titled Fundamentals of Perspective 2: Two-Point Principles and Concepts, we continue the discussion with an overview of Two-Point Perspective. Gary discusses methods of measuring and plotting scale correctly in two-point perspective by first discussing ways to transfer scale correctly, then using those techniques, he demonstrates how to correctly draw from plans and elevation diagrams. Gary then demonstrates how to plot various surfaces like ellipses and incline surfaces in perspective. Lastly, he discusses concepts dealing with auxiliary vanishing points, the cone of vision and using both one and two point perspective correctly in a drawing.
part3:n this lecture titledFundamentals of Perspective 3: Three-Point Principles and Concepts, we begin by discussing three-point perspective. Here, Gary breaks down three-point perspective and illustrates the terminology and concepts to consider when using three-point perspective. We then move on to a variety of topics, starting with methods for plotting shadows in perspective using both natural and artificial light scenarios. The series ends with Gary discussing how to correctly plot reflections in both one and two-point perspective and ends by demonstrating how to plot and transfer scale in reflections.
- 3ds Max
- After Effects
- CINEMA 4D
- mental ray
- Softimage XSI
- Unigraphics NX