SphereCollider.radius 半径

var radius : float

Description描述

The radius of the sphere, measured in the object's local space.

球体的半径,基于物体的自身坐标空间。

The sphere radius will be scaled by the transform's scale.

变换的缩放被改变,球体碰撞器也将被缩放。

  • C#

  • JavaScript

using UnityEngine;using System.Collections;public class example : MonoBehaviour {public void Awake() {collider.radius = 10;}}
collider.radius = 10;


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