33,267students enrolled Length 0 Lecturer Esbjörn Nord
| This tutorial covers how to create high-end professional concept art for movies and games using 3D |
| Break down everything from idea stage, references, sketching, Maya basics, 3D-blockout, modeling for concept art, creating procedural shaders, creating characters, vehicles,
environments, props, lighting and rendering in Arnold for Maya, and post process in Photoshop |
More about lecturers:1.Artstation
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| Brief Introduction of Tutorial: |
| The Working Process |
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The project files of this tutorial are ready for you, click the download button on the right to get them.
Chapter fourteen：Post process in photoshop
Chapter thirteen：Rendering the Image One drive Download links
Chapter twelve：Creating procedural shaders
Chapter eleven：Intro to creating procedural shaders
Chapter ten： Lighting The Scene
Chapter nine：Assembling the Scene
Chapter eight：Creating the assets
Chapter seven：Finding References
Chapter five：Creating the blockout
Chapter four：Creating the sketch
Chapter two：Choosing a renderer
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