|主题：材质贴图灯光渲染||标签： 材质贴图 maya材质贴图教程||总收藏人数：113|
简介： In this course we will discuss workflows involved in creating swappable maps to define different characters using identical geometry. In many cases, games for instance, you may have some basic characters that are used for background. In the case of a sports game, you may have cheering fans in the crowd. While the animation, and thus the base geometry, can remain the same, the characters need to look different based on the teams, locations, etc... In this course we'll learn to create multiple characters and then bake maps based on identical geometry to swap out the different characters on a previously animated mesh.
3ds MaxAfter EffectsAutoCADCINEMA 4DCombustionCorelDRAWDreamweaverfinalRenderFireworksFlashFusionGimpHoudiniIllustratorInDesignMayaMARImental rayMotionBuilderModoMudboxNukePagemakerNEXPainterPhotoshopPremierePro/EngineerRealFlowRendermanRhinoSketchUpSoftimage XSISolidWorksSiloVrayUnigraphics NXTopoGunUVlayoutUnityVueZbrushFinal Cut Pro会声会影Maxwell Render3d-coatCG视频教程