|主题：模型制作材质贴图||标签： ZBrush ZBrush游戏角色||总收藏人数：79|
简介： The objectives for this fast-pace, intensive training includes looking at options for creating a game-boss type character from start to a finished game-ready state. We'll look at mesh creation techniques in ZBrush, topology and UV methods in TopoGun and Maya, and presentation techniques in Marmoset Toolbag. Before we start, I recommend you have experience using ZBrush, TopoGun, and Maya as we cover what would normally take hours to accomplish in a shorter span of time. We wont' be going step by step, but we'll be talking about the overall idea of particular parts of the pipeline. If you’re an artist new to any of these applications, we do have Introduction and Beginner’s Guide courses to get you started.
3ds MaxAfter EffectsAutoCADCINEMA 4DCombustionCorelDRAWDreamweaverfinalRenderFireworksFlashFusionGimpHoudiniIllustratorInDesignMayaMARImental rayMotionBuilderModoMudboxNukePagemakerNEXPainterPhotoshopPremierePro/EngineerRealFlowRendermanRhinoSketchUpSoftimage XSISolidWorksSiloVrayUnigraphics NXTopoGunUVlayoutUnityVueZbrushFinal Cut Pro会声会影Maxwell Render3d-coatCG视频教程