Digital Tutors专业系列3ds Max制作游戏用汤姆枪

Digital Tutors专业系列3ds Max制作游戏用汤姆枪

学习人数:7,059 | 学员评分:7.1分 | | 收藏

讲师:TTgun软件:3ds MaxPhotoshop

时长:

主题:概念设计模型制作

服务支持:

YH视频下载| 工程文件下载| VIP免费下载MP4视频| 高清观看
教程参数
行业: 游戏制作   课时:0 课时(已完结) 获赞:2个
软件: 3ds Max  Photoshop 时长:0 学习人数:7,059
主题: 概念设计  模型制作 标签: 3ds Max  汤姆枪 总收藏人数:41
教程简介

In this series of tutorials we take a look on process of creating a gun for use in a game engine like UDK, Unity, or CryEngine.

We go through this process bit by bit starting off by creating a high poly version of the gun using subdivision techniques. The next step will be creating a low-poly version. When this is finished we will take a look how to unwrap elements in order to create the UV Layout. Then we move on to baking ambient occlusion and normals maps. We use Render To Texture dialog in 3ds Max to accomplish this.

After we finish it we'll move over to Photoshop and start to create a diffuse map as well as a specular map. Lastly we'll check our results in Marmoset Toolbag.

报错有奖

提交
×
教程视频下载
共0条 10/页
设计教程