|行业： 游戏制作||课时：0 课时（已完结）||获赞：2个|
|软件： Maya UDK||时长：0||学习人数：4,550|
|主题： 三维动画 合成处理||标签： UDK 布料制作||总收藏人数：40|
In this course, Justin Harrison walks us through the various methods of creating cloth elements for real-time game environments! He will be covering topics such as 'fake' bone-driven simulations inside of Maya, interactive real-time cloth using UDK's cloth properties, as well as real-time cloth on animated characters using the APEX clothing feature inside of Maya and UDK!