|主题：模型制作材质贴图||标签： mental ray mr||总收藏人数：104|
简介：Mental Ray Importons and Irradiance Particles rendering algorithm, is a novel approach to compute global illumination based on importance sampling, which tends to converge much faster to a desirable quality than the existing solutions like global illumination photon tracing combined with final gathering. Everybody seems to agree that this Mental Ray rendering algorithm, represent the future of 3d Rendering and is still in the Optimization Phase. In this tutorial I have explained a few different approach "workflows" to present the user with more choices in terms of light mood and render times output.
3ds MaxAfter EffectsAutoCADCINEMA 4DCombustionCorelDRAWDreamweaverfinalRenderFireworksFlashFusionGimpHoudiniIllustratorInDesignMayaMARImental rayMotionBuilderModoMudboxNukePagemakerNEXPainterPhotoshopPremierePro/EngineerRealFlowRendermanRhinoSketchUpSoftimage XSISolidWorksSiloVrayUnigraphics NXTopoGunUVlayoutUnityVueZbrushFinal Cut Pro会声会影Maxwell Render3d-coatCG视频教程