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In this video for 3ds max we’ll start working at a new Citizen series, and this time we’ll take a look at how we can simulate a Shooting plasma energy gun using Particle Flow, FumeFX and Krakatoa.
What we’ll do in Part 1
In this part of Shooting plasma energy series, we’ll start creating the basic scene environment to work on with fluids and particles. Then we’ll make a simple setup with PFlow to simulate gun “explosion” when the energy ball is coming out of the launcher. We’ll use this particle system as FumeFX source to simulate the dynamic and tweak it for rendering. We’ll work on various parameters to obtain a good basic setup that can be used in animation and for rendering previews. Then we’ll start working at the plasma ball simulation, using a sphere as FumeFX source and tweaking some parameter just to have the possibility to render a preview. In part 2 we’ll focus on this area of the simulation.