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In this Mudbox 2014 tutorial, we’ll take an in-depth look at the powerful sculpting and texture painting application, Mudbox.
We’ll begin by exploring the Mudbox interface and talking about the basics of working with geometry in Mudbox. We'll cover methods for getting geometry into Mudbox, how to transform it around the scene, and subdivide it in preparation for sculpting.
We'll proceed from there by using a project-based approach to cover the sculpting and painting tools. We'll talk about changing our tool properties to get different results and using stamps and stencils to create various looks. We'll go over some on-target presentation features in Mudbox and move on to painting textures. We'll cover Mudbox's paint layer functionality and talk about some of the newer features like retopologizing. We'll also talk about the Pose tools and working with multiple paint layers and channels.
We'll finish up the tutorial by talking about how Mudbox integrates with other applications like Maya, 3ds Max, and Softimage. This training will give you the chance to learn the ins and outs of Mudbox by going through the process with a project based approach.
Once you've completed these lessons, you'll be able to take what you've learned and apply it to your own work.