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In this ZBrush tutorial we are going to learn how to make a character previsualization illustration to help the make-up FX and director teams for a movie or commercial.
We're going to start from a base mesh bust inside of ZBrush, detailing the face of the character and making some clothes by using DynaMesh and simple techniques to go faster while respecting things requested. We are going to texture the character using Polypainting techniques and some alphas, and create lighting and multi passes render inside of ZBrush.
The final illustration will be composited into Photoshop, mixing all the different passes, and making final details on the character and adding filters. By the end of this training you will be able to use your own techniques to create concept designs and professional illustrations for production