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In this advanced ZBrush tutorial we tackle yet another concept by the awesome Anthony Jones and work towards an extremely detailed and precise sculpture of his design.
While focusing on matching the concept, we will pay special attention to the anatomy and proportions of the creature as well as any underlying and perhaps undefined details that we will have to fill in the blanks for. That being said there will be a plethora of topics covered from Polypainting to high-frequency detailing such as pores and scales.
By the end of this ZBrush tutorial you should be more comfortable with an advanced workflows that will get you results fast and efficiently.