TTgun发布于:2013-08-15 |0课时|0

该教程支持: 超清画质 工程文件下载
学习人数:1,046教程评论:我要评论获赞:1 赞TA

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行业: 游戏制作 动画制作 课时:全0课时 已有1人赞过该教程
软件: Maya Zbrush 时长:0 总学习人数:1,046
主题: 模型制作 材质贴图 标签: Maya MODO 总收藏人数:29
简介:In this tutorial we will learn about taking a concept through all stages of production and creating a nicely rendered still at the end. Throughout these lessons we will learn about concept, gathering reference, and using that reference to block out your shape or character. We will then take this concept into ZBrush for a quick displacement pass. Finally, we will learn about MODO and how to set up our shaders and textures in that package. Once we're happy with our settings we will render out a beauty still of our model. At the end of this tutorial you will have a better understanding of the process of taking a rough concept piece and turning it into a stylized 3D render, and will have learned some new techniques along the way.