DT创意开发系列3ds Max和ZBrush创建游戏昆虫怪物

DT创意开发系列3ds Max和ZBrush创建游戏昆虫怪物

学习人数:7,533 | 学员评分:7.1分 | | 收藏

讲师:TTgun软件:3ds MaxPhotoshop

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主题:模型制作材质贴图

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教程参数
行业: 游戏制作   课时:0 课时(已完结) 获赞:2个
软件: 3ds Max  Photoshop 时长:0 学习人数:7,533
主题: 模型制作  材质贴图 标签: 3ds Max  ZBrush 总收藏人数:44
教程简介

In this tutorial we will learn the process of creating a detailed killer-monster insect and taking it to a point where its a game-ready mesh, ready to be rigged.

We will go through the entire process from scratch, starting with blocking out the mesh from concept images. Then we will sculpt a detailed high-poly mesh in ZBrush. After the high poly is finalized we will retopologize in TopoGun to get clean efficient geometry, UV unwrap, and bake the high poly information to textures.

Lastly, we will view and take screenshots of the character using the 3-point viewport shader in 3ds Max and touch up the final renders in Photoshop.

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  • 璇薆之幻

    也不给翻译,让俺咋看???

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  • (? ??_??)?

    眨眼

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