DT创意开发系列3ds Max和ZBrush创建游戏昆虫怪物

DT创意开发系列3ds Max和ZBrush创建游戏昆虫怪物

TTgun发布于:2013-08-16 |0课时|0

该教程支持: 超清画质 工程文件下载
学习人数:1,354教程评论:我要评论获赞:2 赞TA
行业: 游戏制作 课时:全0课时 已有2人赞过该教程
软件: 3ds Max Photoshop 时长:0 总学习人数:1,354
主题: 模型制作 材质贴图 标签: 3ds Max ZBrush 总收藏人数:44
简介:In this tutorial we will learn the process of creating a detailed killer-monster insect and taking it to a point where its a game-ready mesh, ready to be rigged. We will go through the entire process from scratch, starting with blocking out the mesh from concept images. Then we will sculpt a detailed high-poly mesh in ZBrush. After the high poly is finalized we will retopologize in TopoGun to get clean efficient geometry, UV unwrap, and bake the high poly information to textures. Lastly, we will view and take screenshots of the character using the 3-point viewport shader in 3ds Max and touch up the final renders in Photoshop.