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In this tutorial we will go over how to create algorithms with Kismet that will control the enemy behavior for your games made with the UDK.
We will learn to exploit the secrets of Kismet to model effective Artificial Intelligence for bots. Kismet is a powerful tool for a designer who wants to create combat sequences and game play for his games with the Unreal Engine. By the end of this tutorial you will be capable of spawning bots, sending them on pre-scripted or random paths, having them crouch and chase the player, as well as shoot at him on sight or evade when hit.
This tutorial also provides the means to exploit the advantages of sequences, and explains the concept of using black boxes when scripting behaviors.