Mudbox重拓扑技术教程(Digital Tutors出品)

Mudbox重拓扑技术教程(Digital Tutors出品)

TTgun发布于:2013-08-29 |0课时|0

该教程支持: 超清画质 工程文件下载
学习人数:1,277教程评论:我要评论获赞:4 赞TA
行业: 游戏制作 动画制作 课时:全0课时 已有4人赞过该教程
软件: Mudbox 时长:0 总学习人数:1,277
主题: 模型制作 标签: Mudbox Mudbox拓扑 总收藏人数:29

With the advent of the high-resolution sculpting workflow using programs like Mudbox the modeled assets we create can sometimes be difficult to send through a production pipeline in their native state.

For this reason, various tools are normally used to create a new, more pipeline-friendly topology for the model. There are different methods for creating this geometry and it's important that the method we use be quick, efficient and give us the control we require. In this course, we'll cover the tools in Mudbox 2014 that enable us to modify the topology of our sculpted meshes.

We'll start by learning about the automatic Retopologize operation and how it can be used to quickly create a new edge flow. We'll learn to use curves to help guide the new topology and discuss some specific scenarios in which new topology might be required. We'll learn about projecting different kinds of detail into the new meshes. We'll also learn about using curves to create clothing or accessories as well as new mesh topology and finish up by learning to reduce our geometry for possible export.

In the end, you'll have a solid idea of the tools available for creating new topology in Mudbox 2014.