Maya2014拓扑技术教程(Digital Tutors出品)

Maya2014拓扑技术教程(Digital Tutors出品)

TTgun发布于:2013-08-29 |0课时|0

该教程支持: 超清画质 工程文件下载
学习人数:2,217教程评论:我要评论获赞:4 赞TA
行业: 游戏制作 动画制作 课时:全0课时 已有4人赞过该教程
软件: Maya 时长:0 总学习人数:2,217
主题: 模型制作 标签: Maya2014 拓扑 总收藏人数:103
简介:With the advent of the high-resolution sculpting workflow, the modeled assets we create can sometimes be difficult to work with in their native state. For this reason, various tools are typically used to create a new, pipeline-friendly topology for the model. There are different methods for creating this geometry and it's important that the method we use be quick, efficient and give us the control we require. In this tutorial, we'll cover the tools in Maya 2014 that make this retopology process go much faster. We'll cover setting up our reference model using the Modeling Toolkit. We'll talk about using Quad Draw to interactively place points and polygons across our model's surface. We'll also cover the Shrink Wrap functionality and talk about edge flow concerns as we create a new mesh for a character model. We'll finish up by looking at the UV process and baking out our color and normal maps to apply to our new, lower resolution mesh. In the end, you'll be able to create optimized meshes out of your own high-resolution sculpts.

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