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    教程简介

    | INTRODUCTION |

    | This is a high quality course on cinematic character designing and making, which includes model concept design, texture mapping, material selections, hair making, rendering and etc. (Please click and see the high resolution image below) |

    purchase:

    For your convenience, we support Alipay, WeChat and PayPal.
    For further information and other payment methods please contact us https://www.facebook.com/alexa.xu.1048or email:xuyq@goyor.com

    we would kindly assist you anytime we could.

    Sign up link: http://passport.yiihuu.com/reg.html?target_uri=http://www.yiihuu.com/


    Updates:Every Thursday  / Course Delivery: Online / Duration: 3 months
    Upload Period: $179  / Complete Period: $299

    注册.jpg

    | TRAILER |


    流浪骑士-英文版主图.jpg

    | What does a character entail at CG Cinematic Level? |

    英文版-过渡.jpg

    | You can learn all these from this tutorial |  

    简介.jpg

    In this tutorial, we will dive into the process of creating a high-detail and lifelike character model, covering the contents of references, modeling, facial details sculpting, techniques for creating photorealistic hair, texturing for skin, hair and                                             leather.
    You will learn how to create a CG cinematic character with multiple 3D software. In the end of this tutorial, your skills will be improved to next level.
    In this tutorial, we will focus on techniques for hair creating, texturing for skin, metal and leather materials . We will provide you with the related project for you to learn easier.

    | Creating awesome details with multiple software |

    亮点一.jpg

    In this tutorial, we will use Maya 2016 or above, ZBrush, V-Ray(3.4 or above), Mari, Substance Painter and XGen.You should have a basic knowledge of Maya and ZBrush before learning this tutorial.

     Techniques Could be Learned. Ideas Could be Learned, too.


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    Heads up: Preparation is crucial. Having a good reference of character, appearance,dressing style makes things easier in modeling. In this tutorial, we will share with you how to create more delicate skin and more realistic materials.

    | 1st Bonus: Additional Arnold 5.0 Rendering Tutorials! |

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    It was 27hours tutorials, and we added in another 5 hours to fulfil your inquires on advanced modeling design! It is now 32 hours long! Beside the V-Ray rendering, the additional 5 hours are going to focus on Arnold5.0 rendering! Sure that’s exciting                                  news! Can’t wait to start!

    | 2nd Bonus: Get the Project Files for Free! |

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    To ensure the quality of your studies, we offer our members in project files on models and textures, as well as the final completed model files for FREE!

    | How to buy this tutorial? |

    福利三.jpg

    For your convenience, we support Alipay, WeChat Pay and PayPal. For further information and other payment methods, please contact us. Facebook:https://www.facebook.com/alexa.xu.1048 Email:xuyq@goyor.com we would kindly assist you anytime we could.

    | After learning this tutorial,,all of our students have significantly improved their skills |

    交流1.jpgQQ1.jpgQQ2.jpgfacebook.jpg

    interaction

    interaction

    interaction

    interaction

    The above screenshots are regarding the interactions between Chinese students and the instructor about the tutorial.
    To better assist our foreign students in mastering software using and modeling, as well as inquiring about the tutorials,we kindly set up a Facebook group for you to share your opinions and experience, ask and answer questions.
    We sincerely believe that a dynamic atmosphere will benefit your study anywhere and anytime!
We are confident that you will make a huge improvement in the near future!

    |  More information, More trust |

    教程名称.jpg

    (Question)

    Would I create the same effect as yours by following this tutorial?

    教程名称.jpg

    (Answer)

    Actually, if I said what you make would be exactly the same as mine, that would be exaggerating. The appearance of the character might vary with you ideas. Apart from that, your model would be very close to mine, as long as you followed me. Everything                                          is explained in details. For the key tools, I underlined them in red.Technically, everything is reproducible, no cut, no jump!
For repeated contents,            I played them in two times speed and explained                them again for you. No skip just for saving time!

    教程名称.jpg

    (Question)

    Is it a tutorial for showing off instead of teaching the practical and directable techniques?

    教程名称.jpg

    (Answer)

    No. I will comment everything you need to know along this tutorial, especially those parts you need to pay attention to and pitfalls you should avoid. The dubbing of the tutorial was tested. I can promise you that you could hear my voice clearly, without                                          worrying the noise and background music that might distract your attention.

    Each important point would be underlined in red or explained with illustration in the videos. The most important thing is that everything is explained in real time, no speeding. My goal is to let you learn in an easier way.

    | Tutorial Directory  |

    Chapter One: Preparation and Base Mesh

    • In this chapter, we will start by defining a character concept and collecting relevant resources and then we will go for creating low poly for the character.

      1. Preparing resources and references
      2.Sculpting a low-poly head
      3.Creating outfits : Part 1
      4. Creating outfits : Part 2


      Chapter Two: Preparation and Base Mesh


      In this chapter, we will complete the head sculpting and cloth creating.After that, we will create high poly for outfits and then test the skin textures and materials.

      5. Detailing the face part
      6. Painting details in skin textures using Mari
      7. Creating high poly for armors : Part 1
      8. Creating high poly for armors : Part 2


    Chapter Three: Textures and Materials

    • In this chapter, we will create textures for the character with Mari and Substance Painter, and then finish the materials with Maya.

      9. Coloring skin with Mari
      10. Rendering and adjusting materials
      11. Painting materials for armors
      12. Painting materials for leather



    Chapter Four: Creating Hair with XGen


    We will learn how to use XGen to create hair and render it by using V-Ray.

    13. Eyebrows, eyelashes and beard
    14. Hair and beard
    15. Marten cape
    16. Hair rendering



    Chapter Five: Rendering and Compositing


    In this chapter, we will start to set up the layout of lights
    and channels for exporting, and then adjust the final image in Photoshop.

    17. Adjusting lights
    18. Using AOV channel
    19.  Adjusting the final image in PS : Part 1.
    20.Adjusting the final image in PS : Part 1

    | Tutorial Parameters |

    Items

    Details

    • Name

    • Instructor

    • Content

    • Length

    • Software

    • System

    • Suitable for

    • Project file

    • A Real-time Tutorial of Creating an Advanced Cinematic Character --Vagrant Knight

    • Huifeng Huang

    • HD Videos

    • 20 hours/1200mins

    • Maya XGen SP V-Ray Mari ZBrush

    • No requirement

    • 3D Modelers, Character Modelers, CG Freelance

    • Modeling file, Texture file, Final image

    | What can you learn  from this tutorial? |

    收获1.jpg

    Understanding the workflow of creating a high-detail and lifelike a character

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    Learning how to sculpt a head in ZBrush based on the reference of a man

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    How to create super real hair with XGen

    收获4.jpg

    The techniques for texturing metal, cloth and leather materials

    Get to Know More about Your Instructor Come to Follow  His Steps to be a Master

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    Huifeng Huang/Instructor

    Huifeng Huang's cutting-edge 3D techniques and thinking were developed through years of working at the character design. He is well exploesed to industrial modeling industrial design and project workflow. He dedicates himself to CG cinematic character                                                      creation, techniques and thinking breakthrough. Currently, he is working as an outsourcing. He is very experienced in                many characters for flims and games, such as Kungfu Shao Lin, Juvenile                    Journey to the West, Shen Wu and so on.


    They are works of the instructor, but they could be your works after learning this tutorial!

    讲师作品.jpg


    Step by step to complete the work

    More wonderful tutorials  www.yiihuu.com

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