rnd101 FXPHD Introduction (Renderman渲染教程)

rnd101 FXPHD Introduction (Renderman渲染教程)

justinCN发布于:2012-09-03 |0课时|0

该教程支持: 超清画质 工程文件下载
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行业: 动画制作 课时:全0课时 已有0人赞过该教程
软件: Renderman 时长:0 总学习人数:181
主题: 灯光渲染 标签: FXPHD Renderman 总收藏人数:6
简介: Class 01:Introduction: Renderman@ is a specification, prman is the software : a brief history of this 20 years old software - quick tour of the prman software package and the various utilities - "hello sphere" : write a simple RIB to render a sphere - overview of the structure of a RIB - context stacks.Class 02:RIB structure : creating a scene - basic transformations (and matrix concatenation) - positioning the camera - basic geometric primitives - parenting - options & attributes.Class 03:REYES: in-depth look at the REYES algorithm, does it really Render Everything You Ever Saw ? - core concepts : splitting, dicing, micropolygons and shaders - render options : taking control of your memory, speed and image qualityClass 04:Custom Shaders: introduction to the shading language grammar, syntax & data types, compilation - implementation of a simple plastic shader - implementation of a simple light shader - attaching the shaders to the geometry.Class 05:ImageFeatures: motion blur, motion samples, multi-segment blur, limitations - depth of field - uniform / varying - flow control - fBmClass 06:Passing Data: coordinate systems, space transformationsClass 07:Shading, texture maps: txmake and texture( ) - geometric primitives - texture coordinatesClass 08:Shading, Illumination: Illuminance, Illuminate : diffuse & specular reflectionsClass 09:Bump & Displacement: bump mapping - displacement mapping - displacement bounds - practical application of sub-pixel displacementClass 10:Shadows: shadow maps - bias - blur - samples - workflow in Maya / Slim