3ds Max和Mudbox雕刻综合应用教程

3ds Max和Mudbox雕刻综合应用教程


该教程支持: 超清画质 高清下载 工程文件下载
学习人数:1,142教程评论:我要评论获赞:6 赞TA


行业: 课时:全0课时 已有6人赞过该教程
软件:3ds MaxMudbox 时长:0 总学习人数:1,142
主题:模型制作材质贴图 标签: Mudbox雕刻 Mudbox 总收藏人数:47
简介: In this series of tutorials, we will discuss the concepts, techniques, and tools involved in using a sculpting workflow to build highly-detailed models.   When building 3d models for games, film, or other applications, a high level of detail is often required. In order to achieve this detailed look, it's not always feasible to use more traditional 3d modeling methods- moving points or adding edge-loops. In addition, meshes that are actually that detailed would be unusable because of their high polygon count.    To get a detailed looking model while maintaining a workable poly count, a 3d sculpting application like ZBrush or Mudbox can be used. In this course we will talk about the process of taking a low-resolution base mesh into a sculpting application for further detailing. For our example we will be using Mudbox. We'll talk about how the mesh should be prepared. We'll also cover the transfer of the geometry back and forth between applications. We'll also talk about sculpting methods, as well as UV layout and map creation. Finally we'll cover both manual and more automatic ways of setting up your sculpted assets back in 3ds Max.    In the end, you'll have a great foundation in the purpose behind and methods involved in the subdivision sculpting process so you can begin to integrate it into your modeling workflow.


  • 下载教程视频

    下载Mini翼狐 >>温馨提示:您在翼狐网所下载的教程,必须使用Mini翼狐才能播放

  • 下载工程文件


    价格:1 VIP会员价:免费