Maya面部拓扑教程(Digital Tutors出品)

Maya面部拓扑教程(Digital Tutors出品)

TTgun发布于:2013-05-07 |0课时|0

该教程支持: 超清画质 高清下载 工程文件下载
学习人数:483教程评论:我要评论获赞:5 赞TA
行业: 游戏制作 动画制作 课时:全0课时 已有5人赞过该教程
软件: Maya 时长:0 总学习人数:483
主题: 模型制作 标签: Maya拓扑 总收藏人数:54

In this Maya tutorial, we'll cover methods for adding topology to our new or pre-existing model to make creating mouth shapes and expressions feasible. For anyone focusing on animation, having a character to work with is important. In a previous course, we went through the process of building a basic character that we could use to practice our animation. The character is meant to show action and emotion through only the movement of the body. While this is great practice for getting the most out of our character's body movements, at some point we'll probably want to start creating facial expressions and even make our character speak. We'll use a variety of tools in Maya like the Split Polygon Tool and the Insert Edge Loops tool to manually add and remove edges and generally reroute the geometry as needed. We'll also add geometry for the interior of the mouth and reassemble the head with the existing body.