3ds Max和ZBrush制作游戏武器

3ds Max和ZBrush制作游戏武器

TTgun发布于:2013-07-02 |0课时|0

该教程支持: 超清画质 高清下载 工程文件下载
学习人数:1,455教程评论:我要评论获赞:7 赞TA
行业: 游戏制作 课时:全0课时 已有7人赞过该教程
软件: 3ds Max Zbrush 时长:0 总学习人数:1,455
主题: 模型制作 材质贴图 标签: 3ds Max ZBrush 总收藏人数:64

In this course we will use a 3ds Max to ZBrush workflow to build and texture a detailed battle axe. In this course we'll go through the process of building a detailed 3d battle axe, complete with normal maps and textures, using both 3ds Max and ZBrush. Throughout the training, we'll illustrate some of the ways you can use these packages together. We'll start by creating the base axe geometry from scratch in 3ds Max. We'll then completely sculpt and paint the axe in ZBrush using a variety of techniques. To finish up, we'll generate maps for the color and sculpted detail and reapply those in 3ds Max. In the end, you'll have a better understanding of the workflow of building and sculpting high resolution props and set pieces with 3ds Max and ZBrush and creating usable assets from them.