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  • 教程详情
  • 有问必答(2)
  • 工程文件
  • 本节评论(2)

    • Unity3D游戏 2013-08-08 13:43:04

      游戏贴图一键搞定 substance加速材质贴图制作 http://www.unitymanual.com/topic/substance/index.html

       0  1

    • lkfeng28 2013-07-02 20:17:33

      微笑

       0  0

    共2条 10/页 1

    全部评论(7)

    • Unity3D游戏 2013-08-08 13:43:04 源自:课时1:01. Introduction and project overview

      游戏贴图一键搞定 substance加速材质贴图制作 http://www.unitymanual.com/topic/substance/index.html

      0 1

    • 石ぃ头 2013-07-23 09:15:07 源自:课时2:02. Building the head of the axe

      微笑

      0 0

    • 石ぃ头 2013-07-23 09:15:03 源自:课时2:02. Building the head of the axe

      微笑

      0 0

    • 2013-07-03 09:44:38 源自:课时14:14. Painting and applying specular maps

      谢谢分享!!!!!!!!!

      0 1

    • luojunhui829 2013-07-03 09:41:53 源自:课时14:14. Painting and applying specular maps

      谢谢分享!!!!!!!!!

      0 2

    • luojunhui829 2013-07-03 09:41:51 源自:课时14:14. Painting and applying specular maps

      谢谢分享!!!!!!!!!

      0 2

    • lkfeng28 2013-07-02 20:17:33 源自:课时1:01. Introduction and project overview

      微笑

      0 0

    共7条 10/页 1
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  • 教程参数

    教程简介

    In this course we will use a 3ds Max to ZBrush workflow to build and texture a detailed battle axe. In this course we'll go through the process of building a detailed 3d battle axe, complete with normal maps and textures, using both 3ds Max and ZBrush. Throughout the training, we'll illustrate some of the ways you can use these packages together. We'll start by creating the base axe geometry from scratch in 3ds Max. We'll then completely sculpt and paint the axe in ZBrush using a variety of techniques. To finish up, we'll generate maps for the color and sculpted detail and reapply those in 3ds Max. In the end, you'll have a better understanding of the workflow of building and sculpting high resolution props and set pieces with 3ds Max and ZBrush and creating usable assets from them.

  • 为方便您的学习,我们会不定时更新上传新的工程文件

    Digital-Tutors - Creating Game Weapons

    大小 137.85MB 上传日期 2017-08-28
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